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Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

Häftad, Engelska, 2018

Av Adam Chapman

819 kr

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Produktinformation

  • Utgivningsdatum2018-04-25
  • Mått152 x 226 x 20 mm
  • Vikt477 g
  • FormatHäftad
  • SpråkEngelska
  • SerieRoutledge Advances in Game Studies
  • Antal sidor302
  • FörlagTaylor & Francis Ltd
  • ISBN9781138597822