bokomslag 3D Engine Design for Virtual Globes
Data & IT

3D Engine Design for Virtual Globes

Patrick Cozzi Kevin Ring

Inbunden

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  • 499 sidor
  • 2011
Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
Rendering globes, planet-sized terrain, and vector data
Multithread resource management
Out-of-core algorithms
Shader-based renderer design
  • Författare: Patrick Cozzi, Kevin Ring
  • Illustratör: Illustrations
  • Format: Inbunden
  • ISBN: 9781568817118
  • Språk: Engelska
  • Antal sidor: 499
  • Utgivningsdatum: 2011-06-22
  • Förlag: AK PETERS