bokomslag Aesthetics and Design for Game-based Learning
Data & IT

Aesthetics and Design for Game-based Learning

Michele D Dickey

Pocket

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  • 160 sidor
  • 2015
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
  • Författare: Michele D Dickey
  • Format: Pocket/Paperback
  • ISBN: 9780415720960
  • Språk: Engelska
  • Antal sidor: 160
  • Utgivningsdatum: 2015-03-05
  • Förlag: Routledge