bokomslag Cases on Digital Game-Based Learning
Data & IT

Cases on Digital Game-Based Learning

Youngkyun Baek Nicola Whitton

Inbunden

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  • 350 sidor
  • 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
  • Författare: Youngkyun Baek, Nicola Whitton
  • Format: Inbunden
  • ISBN: 9781466628489
  • Språk: Engelska
  • Antal sidor: 350
  • Utgivningsdatum: 2013-01-30
  • Förlag: Idea Group,U.S.