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This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes humanPC or humanhuman or humanmobile collaboration through the Internet (or remote).
- Format: Inbunden
- ISBN: 9789811597237
- Språk: Engelska
- Antal sidor: 247
- Utgivningsdatum: 2021-02-07
- Förlag: Springer Verlag, Singapore