bokomslag Disability and Video Games
Data & IT

Disability and Video Games

Markus Sphrer Beate Ochsner

Inbunden

2499:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-12 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

  • 357 sidor
  • 2023
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
  • Författare: Markus Sphrer, Beate Ochsner
  • Format: Inbunden
  • ISBN: 9783031343735
  • Språk: Engelska
  • Antal sidor: 357
  • Utgivningsdatum: 2023-12-19
  • Förlag: Palgrave Macmillan