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bokomslag Game Development Patterns with Godot 4
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Game Development Patterns with Godot 4

Henrique Campos

Pocket

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  • 304 sidor
  • 2025
Learn how to create flexible game development architectures, leveraging a solid codebase by applying industry-standardized solutions writing robust, scalable code in Godot Engine, in this guide with key images in color Key Features Leverage Godots built-in features to implement design patterns Explore object-oriented design from a unique perspective based on the philosophy of language Learn SOLID principles with practical, intuitive implementation strategies Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGame development demands more than just creativity; it requires code thats as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code. Starting with the fundamentals of object-oriented design, youll master SOLID principles. Youll learn how to favor composition over inheritancean essential approach for creating reusable code bases. Through a hands-on sample game project, youll implement a series of basic and advanced design patterns using Godot Engines features and identify where, when, and why to implement each design pattern. By the end of this game development book, youll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease. What you will learn Create reusable and scalable code with SOLID principles Identify common game development issues and apply industry-standard solutions Understand feature requests and turn them into concrete solutions leveraging design patterns Analyze game development pathologies to figure out underlying issues Architect reliable systems that are understandable, intuitive, and scalable Structure professional, collaborative game systems that are easy to maintain Who this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.
  • Författare: Henrique Campos
  • Format: Pocket/Paperback
  • ISBN: 9781835880289
  • Språk: Engelska
  • Antal sidor: 304
  • Utgivningsdatum: 2025-01-10
  • Förlag: Packt Publishing Limited