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Something evil lurks in the depths of the dungeon.No survivors have returned to describe it.Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game.Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your skills as a programmer.You will learn about:Making dungeon maps procedurallyCombat - kill ants and get killed by catsMissile spells - melt each other with fireballsDescend to deeper levels by dungeon stairsMagic items, armour and weaponsClever & stupid monster AIsEncounter the final foeDebuff spells - cast debilitating curses on your dungeon brethren
- Format: Pocket/Paperback
- ISBN: 9788797439029
- Språk: Engelska
- Antal sidor: 466
- Utgivningsdatum: 2023-02-18
- Förlag: Jakob Gaardsted