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Artist and game designer, Eddo Stern explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification.
A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as games. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Sterns game projects: 3D models, texture maps and atlases, backdrops, animation frame
sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams.
Co-produced with Haus der elektronischen Knste Basel.
A game manual, a catalogue, a making of and an archive, How to Play Eddo Stern revolves around a selected body of works developed with di(erent media that can be understood as games. Featuring an essay by Matteo Bittanti, the book is a deep dive into the massive amount of small bits and pieces that make up the folders of Sterns game projects: 3D models, texture maps and atlases, backdrops, animation frame
sequences, code snippets, circuit diagrams, as well as emails, design documents, meeting notes, and installation diagrams.
Co-produced with Haus der elektronischen Knste Basel.
- Format: Pocket/Paperback
- ISBN: 9780244307394
- Språk: Engelska
- Antal sidor: 226
- Utgivningsdatum: 2017-05-26
- Förlag: Lulu.com