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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
- Format: Pocket/Paperback
- ISBN: 9781466569935
- Språk: Engelska
- Antal sidor: 394
- Utgivningsdatum: 2013-09-04
- Förlag: Taylor & Francis Inc