bokomslag Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
Data & IT

Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

David Guerineau

Pocket

689:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-12 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

  • 420 sidor
  • 2012

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool.
Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.

  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide

What youll learn
  • How to set up your game design environment
  • How to design a complete game from idea to publication with GameSalad
  • The basics, but also some of the more advanced functions of GameSalad
  • How to submit your game on the App Store
  • How to start promoting your game
Who this book is for

If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.

Table of Contents
  • PreparingYour Design Environment
  • Your First Game from Scratch: The Pong Game
  • Finishing Pong: Scoring and Game Interaction
  • Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
  • Making a Shoot 'Em Up Game: Carrot Invader
  • LearningGravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
  • Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
  • Graphics and Sound Effects: Labyrinth
  • Bonuses, Game Center, and iAd: Break a Wall
  • Device Internal Clock and Cyclic Movement: Non-Game Apps
  • Submitting Your Game to the App Store
  • Introduction to Game Promotion
    • Författare: David Guerineau
    • Format: Pocket/Paperback
    • ISBN: 9781430243564
    • Språk: Engelska
    • Antal sidor: 420
    • Utgivningsdatum: 2012-07-18
    • Förlag: APRESS