bokomslag Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Psykologi & pedagogik

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Karen Schrier

Pocket

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  • 582 sidor
  • 2019
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
  • Författare: Karen Schrier
  • Format: Pocket/Paperback
  • ISBN: 9780359984015
  • Språk: Engelska
  • Antal sidor: 582
  • Utgivningsdatum: 2019-11-18
  • Förlag: Lulu.com