bokomslag Mobile 3D Graphics
Data & IT

Mobile 3D Graphics

Alessio Malizia

Pocket

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  • 162 sidor
  • 2006
We may consider technology as the set of tools, both hardware and software, that help us improve our performance in di?erent working (and playing) - cations; it includes all the man-made objects from paper to the latest audio book. Information technology helps to use, edit, share, and exchange kno- edge,intheformofdocumentstextual,acoustic,andpictorialquicklyand e?ciently. E. D. Hirsch, Jr. pointed out that literate people in every society and every culture share a body of knowledge that enables them to commu- cate with each other and make sense of the world around them. The kinds of things a literate person knows vary from society to society and from era to era, so there is no absolute de?nition of literacy; the same holds for computer literacy. We may look at technology literacy from three di?erent dimensions: capabilities, knowledge, and ways of thinking and acting. According to this scheme, such dimensions can be placed along a continuum - from low to high, limited to extensive, and poorly developed to well developed. In such a thr- dimensional(3D)space,arethedi?erentproductsandgadgetsinoureveryday life, like the iPod, that are extensively developed, and have high-level ca- bilities but require little knowledge to make them work. Conversely, a CAD software package has low capabilities since it is a specialized application, and extensive knowledge is required to use it. These ways of thinking and a- ing must be well developed. There are di?erent views on which computing platform will encompass others existing one.
  • Författare: Alessio Malizia
  • Illustratör: 54 illus
  • Format: Pocket/Paperback
  • ISBN: 9781846283833
  • Språk: Engelska
  • Antal sidor: 162
  • Utgivningsdatum: 2006-10-01
  • Förlag: Springer London Ltd