bokomslag OpenGL ES 3.0 Programming Guide
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OpenGL ES 3.0 Programming Guide

Dan Ginsburg Budirijanto Purnomo Dave Shreiner Aaftab Munshi

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  • 560 sidor
  • 2014

OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications.

 

Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read the OpenGL ES 3.0 Programming Guide. This book focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

 

Both Android 4.3 and the newly announced iPhone 5S support OpenGL ES 3.0. The book will cover both iOS and Android in the "OpenGL ES Platforms" chapter. 

 

The OpenGL ES 3.0 Programming Guide will continue the long, successful tradition of the OpenGL Programming Guide series (Addison-Wesley), providing practical and understandable examples that are useful to developers at any skill level.

  • Författare: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
  • Illustratör: Illustrations
  • Format: Pocket/Paperback
  • ISBN: 9780321933881
  • Språk: Engelska
  • Antal sidor: 560
  • Utgivningsdatum: 2014-02-28
  • Förlag: ADDISON-WESLEY