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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces,and simulations.
- Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
- Packed full of practical examples of how physics can be applied to your own games and applications
- Addresses the diverse needs of game developers, animators, artists, and e-learning developers
- Basic math and physics you'll need to incorporate realism into your games, animations and simulations
- How toincorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust
- How to build a number of realistic simulations, like submarines and flight simulators
- How to model particle systems and use them for generative art and to create effects, such as smoke
- Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions
Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.
Table of Contents- Illustratör: 558 p XXIII
- Format: Pocket/Paperback
- ISBN: 9781430236740
- Språk: Engelska
- Antal sidor: 558
- Utgivningsdatum: 2011-10-31
- Förlag: FRIENDS OF ED ACADEMIC