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In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
- Format: Pocket/Paperback
- ISBN: 9781387386420
- Språk: Engelska
- Antal sidor: 270
- Utgivningsdatum: 2017-11-21
- Förlag: Lulu.com