bokomslag Programming 2D Games
Data & IT

Programming 2D Games

Charles Kelly

Inbunden

1689:-

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  • 425 sidor
  • 2012
Features
Focuses on 2D programming techniques such as collision detection
Takes students through the process of creating a game engine, demonstrating the advantages of using an engine to develop a complete game
Presents the latest DirectX and Windows coding methods using C++
Includes questions and programming exercises at the end of each chapter
Provides thoroughly tested example programs and a discussion forum on the books website
PowerPoint slides available with qualifying course adoption

Summary
A First Course in Game Programming
Most of todays commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
  • Författare: Charles Kelly
  • Illustratör: Illustrations
  • Format: Inbunden
  • ISBN: 9781466508682
  • Språk: Engelska
  • Antal sidor: 425
  • Utgivningsdatum: 2012-07-20
  • Förlag: A.K. PETERS