bokomslag Social Exclusion, Power, and Video Game Play
Data & IT

Social Exclusion, Power, and Video Game Play

David G Embrick Talmadge J Wright Andras Lukacs

Pocket

889:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-12 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 282 sidor
  • 2013
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.
  • Författare: David G Embrick, Talmadge J Wright, Andras Lukacs
  • Format: Pocket/Paperback
  • ISBN: 9780739138618
  • Språk: Engelska
  • Antal sidor: 282
  • Utgivningsdatum: 2013-10-08
  • Förlag: Lexington Books