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Part One: Getting Started
About this Book
Materials
Classroom Management
Project Rules
Part Two: Introductory Activities
Making Connections
Build a Box
Fancy Box
Pandora’s Box
Sneak Attack
Baker’s Dozen Car
Part Three: Programming Sequences
Seeing Red
See and Say
Red, Red, Red
Red or Not
Rainbow Detector
Driver’s License
Lurch
Snake
Cockroach
Unsynchronized Motors
Fan Club
Push-button Fan
Daytime Fan
Gradual Fan
Five-speed Fan
Traffic
Traffic Light
Walk Signal
Animated Walker
Intersection
Number Sense
Roll of the Die
Even or Odd
Countdown
Dog Year Converter
Cautious Car
Touch Tally
Brick-button Navigator
Mail Delivery
Part Four: STEM Activities
Getting Up to Speed
Stop for Pedestrians
Parking Space
No Wheels
At a Snail’s Pace
Cloverleaf
Outside the Box
Bug Battle
Tabletop Treasure
Spirographer
Puppy Bot
Range Puppy
Proportional Puppy
Haunted House
Clean Sweep
Perfect Pitcher
Different Drummer
Ramp Up
Peak Performance
Applause Meter
Musical Instrument
Random or Not
Loaded Dice
Efron’s Dice
Voting Machine
Do You Have a Sister?
Reaction Time
Grassfire
Part Five: Data Logging Activities
Light and Dark Scavenger Hunt
Bragging Rights
Thunderstorm
Crossing the Lines
Driving
Deriving
Zigzag and Diamond
Puppy Data Logging
Which Room?
Stir It Up
It’s a Breeze
Cool It Fast
Part Six: Engineering Projects
Meet and Greet
Fairytale Fix: Goldilocks
Fairytale Fix: Rapunzel
Fairytale Fix: Cinderella
Dancing Bot
Household Helper
Music Box
Mini Golf
Robotic Zoo
Chain Reaction Machine
EGGcellent Contraption
Wacky Gumball Machine
Robo Artist
Part Seven: ...
- Format: Pocket/Paperback
- ISBN: 9781935673187
- Språk: Engelska
- Antal sidor: 282
- Utgivningsdatum: 2016-12-17
- Förlag: College House Enterprises, LLC