bokomslag Swift Game Programming for Absolute Beginners
Data & IT

Swift Game Programming for Absolute Beginners

Arjan Egges

Pocket

629:-

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  • 380 sidor
  • 2015
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apples Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time a double win! The four games youll develop while reading this book are: Painter Tuts Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. Youll get professionally drawn sprites and imagery thatll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. Youll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way youll learn the language, but always in the context of fun and games. Swift is Apples new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun youll ever have in stepping over the threshold toward eventual mastery of the language.
  • Författare: Arjan Egges
  • Illustratör: Bibliographie
  • Format: Pocket/Paperback
  • ISBN: 9781484206515
  • Språk: Engelska
  • Antal sidor: 380
  • Utgivningsdatum: 2015-07-29
  • Förlag: APress