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Aimed mainly at staff in libraries, especially those who teach information skills, this book
contains many examples of games and playful interactions to help turn the information
literacy classroom into a more playful space.
Some theory behind the use of active learning, play, and games are covered to help readers use these
approaches more effectively.
Many of the games include links to full print and play versions online.
Games and playful interventions include:
- CRAAP dice
- Database matching game
- Escape rooms (in a box)
- Fake or Fab
- Journal analysis through collage
- The library story (A to Z cards)
- Model making and Lego
- The playful induction
- Referencing games
- Referencing mix and match
- SEEK!
- SOURCES
- Sources of Information Cards
- Top Resources
- Example of Playful Interventions
- Bubbles
- Chatterboxes
- Learning while walking
- Mixing up groups (in playful ways)
- Music and video
- Paper plane feedback
- Pass the Parcel
- Things to keep hands busy
- Playful Challenges
It also includes a guide to creating non-digital educational games, and a more specific guide to creating educational escape rooms.
- Format: Pocket/Paperback
- ISBN: 9781911500070
- Språk: Engelska
- Antal sidor: 158
- Utgivningsdatum: 2018-09-03
- Förlag: Innovative Libraries