bokomslag The Rhetoric of Videogames as Embodied Practice
Data & IT

The Rhetoric of Videogames as Embodied Practice

Steve Holmes

Pocket

789:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Tillfälligt slut online – klicka på "Bevaka" för att få ett mejl så fort varan går att köpa igen.

Andra format:

  • 274 sidor
  • 2019
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.
  • Författare: Steve Holmes
  • Format: Pocket/Paperback
  • ISBN: 9780367890902
  • Språk: Engelska
  • Antal sidor: 274
  • Utgivningsdatum: 2019-12-10
  • Förlag: Routledge