Data & IT
Pocket
Understanding Video Games
Simon Egenfeldt-Nielsen • Jonas Heide Smith • Susana Pajares Tosca
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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
- Illustratör: 60 black & white halftones 6 black & white tables 12 black & white line drawings
- Format: Pocket/Paperback
- ISBN: 9781138849822
- Språk: Engelska
- Antal sidor: 278
- Utgivningsdatum: 2015-12-07
- Förlag: Routledge