bokomslag Unity Game Optimization
Data & IT

Unity Game Optimization

Dr Davide Aversa Chris Dickinson

Pocket

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  • 404 sidor
  • 2019
Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key Features Optimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compiler Explore techniques for solving performance issues with your VR projects Learn best practices for project organization to save time through an improved workflow Book DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. Youll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. Youll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, youll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, youll be able to optimize audio resources and texture files, along with effectively storing and using resource files. Youll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, youll learn how to optimize the memory and processing unit of Unity. Finally, youll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, youll have developed the skills you need to build interactive games using Unity and its components. What you will learn Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them Discover performance problems that are critical for VR projects and learn how to tackle them Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks Use the physics engine to keep scenes as dynamic as possible Organize, filter, and compress art assets to maximize performance while maintaining high quality Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection Who this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
  • Författare: Dr Davide Aversa, Chris Dickinson
  • Format: Pocket/Paperback
  • ISBN: 9781838556518
  • Språk: Engelska
  • Antal sidor: 404
  • Utgivningsdatum: 2019-11-29
  • Förlag: Packt Publishing Limited