bokomslag Using Computers Games across the Curriculum
Psykologi & pedagogik

Using Computers Games across the Curriculum

Karen Anderson

Pocket

249:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 7-12 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

  • 112 sidor
  • 2012
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
  • Författare: Karen Anderson
  • Format: Pocket/Paperback
  • ISBN: 9781441108296
  • Språk: Engelska
  • Antal sidor: 112
  • Utgivningsdatum: 2012-11-22
  • Förlag: Continuum Publishing Corporation