bokomslag Video Games and Social Competence
Data & IT

Video Games and Social Competence

Rachel Kowert

Pocket

899:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 10-16 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 248 sidor
  • 2018
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a users sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
  • Författare: Rachel Kowert
  • Illustratör: black and white 23 Tables 26 Line drawings black and white
  • Format: Pocket/Paperback
  • ISBN: 9781138548978
  • Språk: Engelska
  • Antal sidor: 248
  • Utgivningsdatum: 2018-02-05
  • Förlag: Routledge