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THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains: * How to design complex objects for your virtual world using VRML * How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds * How to animate objects in and write scripts for your 3-D world with behaviors. Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike. CD-ROM includes: * All the code for the VRML objects and worlds in the book * Textures and VRML objects that can be used to create more realistic VRML worlds * VRML Web browsers, authoring tools, and graphic manipulation tools * Java and JavaScript code to add behaviors to VRML worlds * Additional VRML worlds not in the book
- Illustratör: Tab Zahlr Abb
- Format: Pocket/Paperback
- ISBN: 9780471165071
- Språk: Engelska
- Antal sidor: 688
- Utgivningsdatum: 1996-12-01
- Förlag: John Wiley & Sons Inc