bokomslag Artificial Intelligence and Games
Data & IT

Artificial Intelligence and Games

Georgios N Yannakakis Julian Togelius

Inbunden

539:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 10-16 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 337 sidor
  • 2018
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
  • Författare: Georgios N Yannakakis, Julian Togelius
  • Illustratör: Bibliographie
  • Format: Inbunden
  • ISBN: 9783319635187
  • Språk: Engelska
  • Antal sidor: 337
  • Utgivningsdatum: 2018-02-26
  • Förlag: Springer International Publishing AG