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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
- Illustratör: 25 farbige Tabellen 20 schwarz-weiße und 25 farbige Abbildungen Bibliographie
- Format: Inbunden
- ISBN: 9783319413143
- Språk: Engelska
- Antal sidor: 338
- Utgivningsdatum: 2016-11-18
- Förlag: Springer International Publishing AG