bokomslag Beginning Android Tablet Games Programming
Data & IT

Beginning Android Tablet Games Programming

Jeremy Kerfs

Pocket

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  • 196 sidor
  • 2011

Android games programmers now havethe power to write games for Android tablets. Beginning Android Tablet Games Programmingexplains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring yourprogramming skillsup to date and intoa world where touch screens, games physics, andartificial intelligencecome together in new and surprising ways.

Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environmentin no time at all, you'll beprogramming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input inthe modernage of touch screens and motion.

Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting userinteractions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly.

The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market.With Beginning Android Tablet Games Programming,you'll discover how toharness thatnew powerwith your games programmingthrough moreprocess-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions.

Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work upto wrapping everything together into a complete Mario-type example game.

Finally, when you have your first games ready,learn how developers have released their games and made a profit. You'll find tips on how to presentyour games in the Android and other application markets, anda solidapproach to games marketing and monetization.

What youll learn
  • How to set up an Android tablet programming environment
  • How to program for touchscreens and other input devices
  • Techniques to take advantage of the extra screen size of a tablet
  • How to take advantage of multicore processing power in your games
  • How to program a multiplayer game
  • How to add artificial intelligence to in-game opponents
  • How to program game modes, game states, and game worlds
  • How to program a complete game
  • About in-app marketing and games monetization
Who this book is for

This is a book for Java programmers new to Honeycomb, tabletsand games programming. An experienced games programmer can also use this book to migratetheir existing expertise to the Android and the tablet environment.

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  • Författare: Jeremy Kerfs
  • Format: Pocket/Paperback
  • ISBN: 9781430238522
  • Språk: Engelska
  • Antal sidor: 196
  • Utgivningsdatum: 2011-12-14
  • Förlag: APRESS