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Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Javas graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), youll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. Youll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. Youll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. Youll learn how to draw objects, play sounds, render text, and more. In Part 2, youll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, youll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, youll have a solid foundation in video game engine design and implementation. Youll also get exposure to building games from scratch, creating the solid foundation youll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will Learn Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE Who This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
- Format: Pocket/Paperback
- ISBN: 9781484270387
- Språk: Engelska
- Antal sidor: 382
- Utgivningsdatum: 2021-06-12
- Förlag: APress