bokomslag Pro Android Games
Data & IT

Pro Android Games

Vladimir Silva

Pocket

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  • 412 sidor
  • 2012

In the last few years, Android has progressed withthe debut ofbetter fonts,new User Interface and Experience (UI/UX) APIs,tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, andnow Google TV Android Appsfor the Android game appdeveloper repertoire.

With actionable real-world source,Pro AndroidGames, Second Editionshows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games andtheir players dynamic input and exchange ability,for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance.

*** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1.

Pro AndroidGames, Second Edition features the following improvements:

  • Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE.
  • Greater focus on tablets the ever changing device resolutions, and hardware specs.
  • Native game development and hardware accelerated graphics.
  • Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom
  • Coverage ofthe new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available withAndroid Jelly Bean.
  • A look into the future with augmented reality
  • Advanced techniques for improving yourgame playing experience including better multi-tasking, improved performance optimization, battery management and more.
  • A "Quake 3D"-likegame appcase study

Youll definitely have fun, and perhaps youll even make some money. Enjoy!

What youll learn
  • Key advanced Android gaming techniques using the new AndroidSDK andNDK
  • How to add and integrate multi-touch
  • How touse Bluetooth controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI
  • How to port, augment a 3D shooter "Doom"-like game app using OpenGL
  • How to build a 3D shooter game like "Quake" and "Quake II"
  • How and where to best deploy these game apps
Who this book is for

This book is for savvy Android app developers who are looking for professional or advanced techniq...

  • Författare: Vladimir Silva
  • Illustratör: 412 p XIX
  • Format: Pocket/Paperback
  • ISBN: 9781430247975
  • Språk: Engelska
  • Antal sidor: 412
  • Utgivningsdatum: 2012-10-10
  • Förlag: APRESS