bokomslag A Guide to Designing Curricular Games
Psykologi & pedagogik

A Guide to Designing Curricular Games

Janna Jackson Kellinger

Inbunden

2059:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 10-16 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 349 sidor
  • 2016
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply Alex Trebek (host of Jeopardy) wearing a mask. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
  • Författare: Janna Jackson Kellinger
  • Illustratör: Bibliographie 3 schwarz-weiße und 17 farbige Abbildungen
  • Format: Inbunden
  • ISBN: 9783319423920
  • Språk: Engelska
  • Antal sidor: 349
  • Utgivningsdatum: 2016-10-28
  • Förlag: Springer International Publishing AG