bokomslag Entertainment Computing and Serious Games
Data & IT

Entertainment Computing and Serious Games

Ralf Drner Stefan Gbel Michael Kickmeier-Rust Maic Masuch Katharina Zweig

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  • 541 sidor
  • 2016
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo Dagstuhl in July 2015.
  • Författare: Ralf Drner, Stefan Gbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
  • Illustratör: Bibliographie 96 schwarz-weiße Abbildungen
  • Format: Pocket/Paperback
  • ISBN: 9783319461519
  • Språk: Engelska
  • Antal sidor: 541
  • Utgivningsdatum: 2016-10-06
  • Förlag: Springer International Publishing AG