bokomslag Gaming for Classroom-Based Learning
Psykologi & pedagogik

Gaming for Classroom-Based Learning

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  • 360 sidor
  • 2010
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
  • Format: Inbunden
  • ISBN: 9781615207138
  • Språk: Engelska
  • Antal sidor: 360
  • Utgivningsdatum: 2010-05-30
  • Förlag: Information Science Reference