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As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
- Format: Inbunden
- ISBN: 9781615207138
- Språk: Engelska
- Antal sidor: 360
- Utgivningsdatum: 2010-05-30
- Förlag: Information Science Reference