Interactive Computer Graphics with WebGL, Global Edition
Dave Shreiner • Edward Angel
Uppskattad leveranstid 7-11 arbetsdagar
Fri frakt för medlemmar vid köp för minst 249:-
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.
Teaching and Learning Experience
This program will provide a better teaching and learning experiencefor you and your students. It will help:
- Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.
- Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-basedeach application must provide at least a vertex shader and a fragment shaderbut also a version that works within the latest web browsers.
- Format: Pocket
- ISBN: 9781292019345
- Språk: Engelska
- Antal sidor: 736
- Utgivningsdatum: 2014-09-25
- Förlag: Pearson